# Votes

### From Q4MAX

A number of settings can be changed using the "callvote" command. The available votes can always be displayed using "callvote ?" at the console, however given below is the summary information.

The vote menu displays enabled votes and their summary information.

## Settings for modes and votes

All of these settings can be changed through votes and in custom modes.

### armor

<0 to 200>

Sets how much armor players spawn with in CA / CTFS / FT

### armordecay

<0 or 1>

Controls armor decaying when over 100

### armorsystem

<0 or 1>

Switches between "weak"/simple and "strong"/advanced armor systems

Weak system
  Standard armor behaviour from vq3 and vq4.

  All armors protect 2:3 and always decay. GA is 25, YA is 50, RA is 100.

Strong system
  CPM-like armor system.

  GA protects 1:1, first pickup 50, second adds 50
  YA protects 2:1, first pickup 100, second adds 50
  RA protects 3:1, first pickup 150, second adds 50
  Armour decays in Clan Arena modes only.
  RA > 150YA crossover point is 133RA
  YA > 100GA crossover point is 75YA

### autobalance

<0 or 1>

Controls even team playercounts

### autothaw

<1 to 255>

FT: Amount of time before a player automatically thaws

### buymode

<0 or 1>

Enables buying, where players are awarded credits for frags, and buy weapons with these credits

### caplimit

<value>

Changes the capture limit

### controltime

<1 to 999>

Time required to hold the dead zone

### countdown

<4 to 360>

The amount of time used for the pre-game countdown

### droppowerups

<0 or 1>

Controls powerups dropping when the carrier dies

### dropweapons

<0 or 1>

Controls ability to drop weapons for teammates

### enemyspec

<0 or 1>

Controls whether players can spec the enemy team when dead in CTFS / CA

### falldamage

<0 or 1>

Controls falling damage

### footsteps

<0 or 1>

Controls footstep sounds

### fraglimit

<value>

Changes the fraglimit

### freezestyle

<EU or US>

Controls the style of freezetag used - EU / US

### health

<100 to 200>

Sets how much health players spawn with in CA / CTFS / FT

### modelsounds

<0 or 1>

Controls whether strogg models sound like stroggs

### mutespecs

<0 or 1>

Controls whether spectators may talk to the active players

### overtime

<0 to 1>

Sets overtime style

### poweruprespawn

<-1 to 120>

Sets powerup respawn delay in seconds

### selfdamage

<0 to 3>

Controls ability to hurt yourself

### startfreeze

<0 or 1>

Controls whether players can move during countdown in CTFS / CA

### startrespawn

<0 or 1>

Controls whether players respawn at the beginning of CTFS / CA

### startammoMG/SG/HB/GL/NG/R//RG/LG/DMG/NPG

Sets how much ammo for the weapon the player has at spawn.

For the machinegun, this means 100. Every other weapon has 0 default spawn ammo.

When changing startweapons from the default 3, you will need a startammo value for the added weapons if you want to have ammo for them when you spawn.

### startweapons

<bitmask, default 3>

Set players initial armament on spawn.

  1 - Gauntlet
  2 - Machinegun
  4 - Shotgun
  8 - Hyperblaster
  16 - Grenade Launcher
  32 - Nailgun
  64 - Rocket Launcher
  128 - Railgun
  256 - Lightning Gun
  512 - Dark Matter Gun
  1024 - Napalm Gun

### teamdamage

<0 to 3>

Controls ability to hurt teammates

### thawtime

<1 to 255>

FT: Amount of time a player must stand beside a frozen player to thaw them.

### thawwherekilled

<0 or 1>

FT: determines whether a player should respawn at the location where they were killed, or at a spawn point.

### timelimit

<value>

Changes the current timelimit

### warmup

<0 or 1>

Controls pre-match warmup

### weaponrespawn

Sets weapon respawn delay (0 means weaponstay). -1 uses the map defaults

### xgosounds

<0 or 1>

Enables XGO's advanced positional sounds

## Settings for modes only

The following votes can only be used within a mode definition, not callvoted separately:

- instagib <0 or 1>

Railguns at dawn...

- gametype <0 to 9>

  0 - FFA
  1 - ravenTourney
  2 - TDM
  3 - CTF
  4 - Arena CTF
  5 - CA
  6 - CTFS
  7 - Duel
  8 - Freezetag
  9 - Deadzone

- tickrate <30-500>

Equivalent to changing si_fps in the base game. We do not recommend high tickrates for games with large numbers of players.

## Settings for votes only

The following votes should only be used directly, not within a mode definition:

- random <2 to 100>

Picks a number from 1 to <value>

- referee <player_id>

Elects a player to have admin abilities

- restart

Restarts the current game

- kick <player_id>

Attempts to kick player from server

- map <mapname>

Loads a new map

- mode

Changes the base gametype and loads a standard set of rules

- nextmap

Ends the current game and loads the next map in the cycle

## Enabling voteable settings

Most votable vars can be disabled via the vote_allow_* cvars with appropriate names (i.e vote_allow_timelimit ) in the server config file , which provides fine control over which settings can be voted for by players.

Retrieved from "http://www.q4max.com/wiki/index.php/Votes"

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