Changes from Build 58:
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* ref_wallhack removed

* Map config folder variable created and implemented (sv_mapCfgdir)

* CTF timeout bug fixed

* Menu bug fixed when playing in FFA mode

* Fixed gravity reset bug so that it isn't reset to 800 whenever a map
reloads

* g_enableBreath is no longer reset to 1 when the map loads

* Default gametype is now 3 (TDM) ... A subtle but important change!

* Added g_railgunDamage and silently capped it internally in the range
of 1 to 120 for All Weapons play (Don't worry, Insta mode still does
10,000,000,000,000 or some such damage per rail hit :P )

* Also capped g_lightningDamage in the range of 1 to 10 in the same way

* Added sv_compMode to do some things server-side for competitive play.
Currently included are playernudge, projectilenudge, and weaponskins.
All of these are disabled silently, which means that it won't try to do
them if we don't want them to happen, nor will it change any cvars for
the client. This setting has been added to the showinfo box at the
bottom, and a message appears when the setting is changed.

* Added vote_compMode to enable voting on this cvar, although it is
currently locked at 1, to let the players always have the choice. This
cvar is included to make the voting system run smoothly.

* "Nightmare mode" (dmflags setting 1024) no longer automatically gives
200 ammo when you spawn. Ammo is now controled via the ammo_ cvars.

* Aded dmflags setting 4096 to prevent weapons from being dropped when a
player dies.

* Reformatted the output from the /clients command.

* Other bug fixes that I don't remember ...


Known bugs:
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Maps will not load weapon and item models properly when voted in outside
of a properly configured rotation. This will only happen when switching
from insta to all weapons (or something similar). I believe that there
isn't anything that can be done about this except for recommending that
you load/callvote the map again, as this will fix the problem.


TODO:
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Nothing, I hope :-)
