
^3---> ^1UFT Basic Modes Explained ^3<---

Casual.cfg
^2A fun, fast public mode designed for quick pick-up games with a healthy dose of pro-q3dm6
^5Settings: ^2Point limit of 10, 20 minute time limit, up to 5 players per side, no LG at spawn, no timeouts, no teamnames, no doready

Comp.cfg
^2Designed for "serious" games, this is one of the competition modes used in AZFL events
^5Settings: ^2No point limit, 20 minute time limit, up to 4 players per side, teamnames are player set-able, 100% doReady required to start a match, 3 timeouts per side, no delag, no playernudge, and no projectilenudge

Insta.cfg
^2Based on the OGL Insta-Freeze Ladder configuration and used in the OGL Insta-UFT Ladder
^5Settings: ^2Point limit of 15, 15 minute time limit, rail only, up to 5 players per side, server-side delag disabled but votable to on, callvote railjump enabled, grapple on but votable off, friendly fire on but votable off, 100% doReady required to start a match, 3 timeouts per side

OGL.cfg
^2Competition mode used by the All Weapons Ufreeze OGL Ladder
^5Settings: ^2No point limit, 20 minute time limit, up to 4 players per side, teamnames are player set-able, 100% doReady required to start a match, 3 timeouts per side, no delag but playernudge and projectilenudge are allowed


^5Scroll up in the console to view the entire help screen.

